One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights…
Patch Notes:
Fixes & Improvements:
Fixed a Linux-specific bug that deleted characters/worlds when moving them back and forth between Local and Cloud
Prevent joining servers from the main menu if incompatible server version right away (instead of loading and then kicking you back out)
More PlayFab tweaks
Enabled Jack-o-turnip seasonal decoration item
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Another round of bug fixing for the crossplay function. There are some further known issues still, but we’re working on having them solved as soon as possible!
This patch features multiple changes from the PlayFab backend. The majority of these changes include stabilising connection issues, as well as fixing send/receive limitations in multiplayer.
If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
New banner colours (Orange, white, yellow and purple)
Fixes & Improvements:
Unity updated to version 2020.3.33 (should reduce crashes!)
Tamed animals now follow the player into Haldor’s forcefield
Tweaks to Yagluth’s hair so it no longer flies around in the air
Console command exclusivefullscreen is now toggleable
Steam Cloud:
Cloud save files will now be stored in Steam/[YourIDNumber]/892970 instead of AppData
Local files will now be stored in “worlds_local” and “characters_local” under AppData and no longer be synced to cloud to avoid sync conflicts and dataloss when using multiple accounts on the same machine, and when using dedicated servers.
Files still in the old file structure will be moved to the Steam Cloud or new local folder when used and a backup will be kept
Worlds’ save files can now be renamed and will load correctly
Large worlds (300mb or bigger) should now sync correctly
Maximum Cloud storage for Valheim has increased greatly, thanks Valve!